Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 21:02:00 -
[1] - Quote
CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =)
How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 21:26:00 -
[2] - Quote
Maximus Andendare wrote:Trolly McForumalt wrote:CCP Rise wrote:Quote:This list. I don't suppose we can get any sneak peeks at what's in store for rebalance in the near future? Not in any order, obviously, but just to see what's on the menu. Of course, no promises in terms of order or anything - but the short list includes things like medium rails, hacs, eafs, beams, some other t2 classes like inties/maurders, and some other mods which i don't want to name atm incase they get pushed back awhile. =) How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. There's a great reason: Torps are doing well in their intended role.
Eh... after the cruise buff I don't really think they're looking so hot (comparatively). Unless torps intended role are only for SBs and POS bashing. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 22:18:00 -
[3] - Quote
Maximus Andendare wrote:Trolly McForumalt wrote:Maximus Andendare wrote:Trolly McForumalt wrote:How about torpedoes? And not for the next expansion/update - for this one. No reason to look at cruise missiles but leave torps as they are. There's a great reason: Torps are doing well in their intended role. Eh... after the cruise buff I don't really think they're looking so hot (comparatively). Unless torps intended role are only for SBs and POS bashing. Cruises are getting buffed because they lag far behind Torp performance on TQ currently. If they turn around and buff Torps (to match? I dunno), then you're just replicating the same problems found on live currently with a bunch of power creep tossed in. No thanks.
Buffs come in different flavors - torp damage is fine. But they could use a buff to explosion radius (reduce it for those who might think that buff always means increase) and a reduction on fitting requirements. This is only my impression - this might have already been the subject of internal discussion and testing (lol?) and it was determined that torps are fine. It'd be nice to hear either way considering this is the BS balance pass and a fair number of people have complained about torps in the past. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.14 22:22:00 -
[4] - Quote
Pattern Clarc wrote:The Fleet Issue Typhoon is getting 9.6 turrets worth of damage, whilst the Fleet tempest gets 9.975 (Maelstrom 10) - that's before bonused cruise/torps and 125/200m3 drone bay. I'd cry nerf, but most of the ships are already at that level tbh.
As soon as I saw that ship that's what I thought. Fill the lows with damage mods and shield tank it (albeit a bit poorly) and see what kind of numbers I can pull out EFT warrioring. And I disagree that most of the ships are at that level. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.15 08:12:00 -
[5] - Quote
Oh crap I just noticed the CNR has a bonus to velocity for *only* cruise missiles (musta glossed over it).
Intended? If so that is utter rubbish. I've never seen a bonus on a ship only for rails, artillery or beam lasers. This bonus needs to apply to torps as well. |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.15 08:20:00 -
[6] - Quote
Liang Nuren wrote:I could buy into that if the CNR wasn't becoming just a ****** Golem.  -Liang
Is there something wrong with that necessarily?
T1 < Navy < T2 < Pirate
Isn't this how it's been in the past?
Question is - is the CNR measurably better than the T1 Raven or Typhoon? If not adjustments should be made (on both sides of that equation). |

Trolly McForumalt
Republic University Minmatar Republic
4
|
Posted - 2013.05.15 08:30:00 -
[7] - Quote
Probably not the place to ask this but...
Where can I find info on how to alter EFT/pyfa for upcoming ship/module changes (I googled it but found nothing)? |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:20:00 -
[8] - Quote
Liang Nuren wrote:
See how the NApoc isn't obsoleted by the Paladin? That's the kind of relationship I'm looking for. Right now it has that kind of relationship. Soon... the CNR is simply a bad Golem.
-Liang
I sort of see what you are saying with the replication of bonus (and some extra ones). Maybe change the velocity bonus (ie range bonus) to an explosion velocity bonus to go along with the explosion radius bonus. Then it kinda gets its own niche separate from the other Caldari missile BSes. I don't necessarily like the idea of it doing more damage outright than the other hulls (especially the SNI and Golem). Also, nerf the Typhoons. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:33:00 -
[9] - Quote
Malcanis wrote:Liang Nuren wrote:Malcanis wrote:
How should the Golem be differentiated from the CNR?
Everyone keeps on harping about how awesome that damage application bonus is, so why not keep it with more raw damage but worse damage application? -Liang Which is "it"? The Golem?
He's referring to the CNR - he wants the rof bonus back in lieu of the explosion radius bonus. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:44:00 -
[10] - Quote
Liang Nuren wrote:
No, missile damage works as a constant and partial application. Once you've reached full application, that's it. That's why you'll see the same damage over and over and over when you're shooting a POS in a missile ship. For battleships, you're going to deal pretty good damage all the time so extra painters and damage application bonuses aren't really going to help you much. For shooting BCs, Cruisers, and Frigs the damage application bonuses (explo radius, explo velocity, painter effectiveness) will help you and actually increase your damage.
-Liang
OK. So... if one were to expect to be mostly fighting BS-sized targets wouldn't fitting a TP be counter-productive? Especially if fighting beyond the TP's optimal (don't know what that is fully skilled - someone help me out here)? I'm not saying they are useless - simply situational. Also it seems that explosion velocity bonuses and web support might be the stronger of the two (my perception).
What should be the balancing factor for BSes - damage against other BSes? IMO yes. Also, do turret weapons hit stationary small targets too easily (and too 'fully')? IMO also yes. But then again maybe that difference between missiles and turrets (that turrets can pop low transversal frigs) is a good balancing factor. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 18:51:00 -
[11] - Quote
Jason Sirober wrote:
About the Geddon, that's fine then. About the CNR, you'd be better served by starting a thread about missile damage application than complaining that the ship will now do less damage against bigger targets and more against smaller targets. Unless you like to fight in large BS vs BS battles which would suit the current CNR with the new cruise missile changes better than the new CNR.
Except you are not talking about BS fights, you are talking about missions and how it's going to interfere with your isk/hour ratio. If I'm wrong tell me so and explain why. If I'm right, go ahead and start that other thread.
There are instances other than missions where one may reasonably expect to fight smaller targets: namely solo and small gang pvp. I think that is the area to which he is referring. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 19:16:00 -
[12] - Quote
Liang Nuren wrote:If you think it'd be OP then suggest something that distinguishes it from all the other missile ships.
-Liang
I suggested earlier that in place of the velocity/range bonus a bonus to explosion velocity be used. Seems a little different.
Thoughts? |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 19:57:00 -
[13] - Quote
Deerin wrote:
Pg looks too high for a 6 turret ship. TFI can fit almost everything without problems. Other than that it looks very decent. Maybe too decent. 9 turrets worth alpha is quite high..thouh pest is paying with loss of one lot in this case
It was a rhetorical post. It's a nerf (sorta). With the proposed change it went from 10 effective turrets to 9 effective turrets with better tracking. He was trying to prove a point about the CNR losing dps with the proposed bonus change. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 20:05:00 -
[14] - Quote
I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, webs, and various bonuses to fully judge. I've been wanting to do this for a while now though so... |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 20:22:00 -
[15] - Quote
Liang Nuren wrote:Trolly McForumalt wrote:I'm not sold on your claim that signature radius has the biggest effect on missile damage and that target painters provide the largest boost. I need to go home and model it in a spreadsheet and apply effects from TPs, webs, and various bonuses to fully judge. I've been wanting to do this for a while now though so... Uhhhhhhhhh..... ok. You can see it at a glance really: http://wiki.eveuniversity.org/Missile_Damage. Notice how sig radius is factored into both the explo radius and the explosion velocity parts of the equation? Yyyeaaaahhhhh... -Liang
It is in both. I've seen the equation. However, the damage reduction due to velocity is a logarithmic decrease compared to the linear nature of signature size.
Like I said I need to model it myself but it looks like once you're in the velocity regime (where the third part of the equation is the deciding factor), target velocity reduction has the largest impact (assuming you're not trying to hit frigates with torpedoes or something).
Also, I'm not saying you're wrong (or right) - I want/need to see the graphs for myself.
This seems a bit tangential... |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:03:00 -
[16] - Quote
Liang Nuren wrote:
I like how you point out that the CNR is going to be worse in PVP than the SNI and worse at PVE than the Golem. Where, exactly, does it state that faction battleships should be literally useless? The NApoc isn't obsoleted by the Paladin and the CNR shouldn't be by the Golem. I really don't understand why that's so ******* hard to understand.
-Liang
Ed: And the CCNR will be worse in PVP than either the Fleet Phoon or regular Typhoon. That's the part that's really cute. It really can't catch a break and the ship will come out of the gates completely obsolete. Right now it has a role - and it can keep that role. But if we need it to have a different role, let's do that. But wholly obsolete ships are bullshit and the reason we're doing Tiericide in the first place.
Gotta wait for the marauder balance pass. That may very well be their intent. I can see marauders getting some big changes.
As for the Typhoons - they do certainly look a bit strong. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:22:00 -
[17] - Quote
Liang Nuren wrote:Ok, one more time: - Cruise Golem > PVE Cruise CNR - Torp Golem > PVE Torp CNR - Torp SNI > PVP Torp CNR - Torp Phoon > PVP Torp CNR - Cruise Phoon > PVP Cruise CNR - Cruise PhoonFI > PVP Cruise CNR
I mean, this list really goes on and on. The ship is completely without a role. No, we do not need to wait for the marauder balance pass before pointing out that the current proposal for the CNR is kinda ****.
-Liang
You said 'The NApoc isn't obsoleted by the Paladin' but after the marauder balance pass it very well might be. It might be that they want the marauders to be relevant in pvp and be better than their T1 and Navy counterparts. We don't know.
I agree about the regular and Fleet Typhoons being so much better. Don't have any suggestions on possible changes though.
Why is the SNI automatically better than the CNR with torps? Is it the tank? Easier fitting due to only having to fit 6 launchers? Is the explosion radius and range bonuses not a good enough offset? |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:32:00 -
[18] - Quote
Liang Nuren wrote:
You are really reaching if you're trying to pitch a totally non-existent undisclosed potential possible future Marauder buff will make the Paladin totally obsolete the NApoc. Definitely living up to your name here.
-Liang
I'm not selling anything. I'm speculating. You're overly defensive and are going off the deep end. Your choice though. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:44:00 -
[19] - Quote
Liang Nuren wrote:
Your speculation is just ******* terrible TBH. The entire reasoning behind Tiericide is that there won't be ships that are just plain obsolete anymore. The new CNR is exactly that, and attempting to say we should just wait by presenting a case where a future undisclosed and likely not currently on the drawing board change might maybe possibly completely alter the role of two ships is just ******* silly.
-Liang
T1/Faction/T2 are not tiers. What role does the Condor provide apart from the Crow other than being less skill intensive and cheaper?
As for my speculation being terrible - that is your opinion. Eloquently stated as always. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 21:51:00 -
[20] - Quote
Johnson Oramara wrote:You want to hear how i would change the CNR?
First let's talk about the cruise missile change how it increases the damage by 30% but also 10% increase in explosion radius.
All the values are missile dps only with fury ammo. This will result in Raven with 4bcu's dealing 633 dps to ~822 dps which is quite significant damage to be dealt at 190km.
OLD CNR with 4 bcu's dealing 729 dps would go up to ~960 dps which is where the problem came in, it is simply too much dps over 190km no matter if it got a little harder appliable.
NEW CNR would be dealing same dps as regular Raven, 633 before and 822 after Odyssey.
Now here is the problem, if single turret added to the ship with 25% damage bonus is enough to make it that powerful then maybe you have a problem with your cruise missile buff? In my opinion that regular Raven too with 822 dps would be a little too good compared to other long range weapons. With other weapon systems there is variance in their dps and thus giving more choices and specialization for certain ships. After Odyssey every missile battleship will be having extremely similar dps and the ones without damage application bonuses surely know how to solve the problem.
So, i would go into that cruise missile change and reduce the damage buff (i leave the numbers to ccp). I would change the CNR bonuses to 5% rof and 10% velocity per level thus giving the damage application problem for the pilot to solve and dropping one launcher while keeping the rest as it is currently. Now it actually feels like an attack battleship and has very clear role to differentiate it from the rest.
So you're proposing we use the same bonuses it has now and we undo the (needed) cruise missile buffs. And to support this argument you use Fury dps numbers. Try faction instead. It's more likely to match reality. |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 22:34:00 -
[21] - Quote
Grath Telkin wrote:Liang Nuren wrote:
The Condor has 4 mids and an excellent capacitor. It excels with LML but kinda hurts against other MWDing frigates. The Crow has only 3 mids, but has a significantly smaller sig radius and a missile velocity bonus that gives it a leg up against other MWDing frigates. They are both distinct. :)
I'm not totally sure what direction they're going to take interceptors in, and judging from the discussion earlier in the thread CCP isn't totally sure either. I'm pretty interested in finding out though. :)
-Liang
Idk man, the crow is completely outclassed by the condor right now. The Condor is pretty much the boss frigate atm, fast, hits hard, has ewar slots out the butt (for a frigate). Its like, do I pay 1 million for this baller ass frigate, or do i pay 35 million for its crappier cousin.
Eh? The Condor has more CPU and an extra mid where the Crow has a low slot. And it does cost a ****ton less. Other than that the Crow has extra bonuses and better base stats. I mean it may not be worth the cost, but flat out worse? Uh... |

Trolly McForumalt
Republic University Minmatar Republic
5
|
Posted - 2013.05.15 22:52:00 -
[22] - Quote
Liang Nuren wrote:Trolly McForumalt wrote: Eh? The Condor has more CPU and an extra mid where the Crow has a low slot. And it does cost a ****ton less. Other than that the Crow has extra bonuses and better base stats. I mean it may not be worth the cost, but flat out worse? Uh...
Nah, the Condor is flat out better than the Crow now. If the Crow was better I'd fly it instead of the Condor. o/` ISK ain't a problem, I know where it goes... o/` -Liang Ed: I tried to put together Crow fits that could compete but the strength of that 4th mid, superior cap, and superior fittings is just not doable. As I said, the sig and missile velocity bonuses are extremely attractive to me.
I'll grant you the CPU but I'm not seeing the cap. From what I see Crow's cap is bigger - is the recharge worse? Looks like the strength comes from the extra midslot. This will probably be rectified in the balance pass though. :)
Gah! I should've picked another pair. Caracal vs Navy Caracal. Same bonuses, same ship, one's just a little stronger than the other. |

Trolly McForumalt
Republic University Minmatar Republic
9
|
Posted - 2013.05.20 21:12:00 -
[23] - Quote
Regarding the CNR:
How about changing the range bonus to a 5% per level damage bonus? With 7 launchers this would result in 8.75 effective turrets. Not as powerful as the rof bonus but it would add some differentiation with the other ships in terms of alpha. Also: none of that kinetic only bonus malarky either. Also also: IMO the fleet Typhoon is going to need to be altered to maintain some semblance of balance (note I didn't say nerfed). |

Trolly McForumalt
Republic University Minmatar Republic
11
|
Posted - 2013.05.23 17:22:00 -
[24] - Quote
The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. |

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 18:20:00 -
[25] - Quote
Ersahi Kir wrote:Trolly McForumalt wrote:The problem remains that the Fleet Phoon is too strong.
Suggested changes:
Remove 2 launcher and turret slots and bump the bonuses down to 5% - to reach full dps you'll need to fit 4 of each. Also move one more low to a mid making it 8/6/6 - now you have a true choice in shield or armor tank. Keep the drones as they are.
-or-
Make the drone bandwidth/bay 75/100.
Keeping the turret/launcher damage along with the drones is ridiculous and will be impossible to balance. And this is a horrible idea. The phoon use to be 8 high (4 launcher 4 turret) and it just didn't work very well because of how split weapons work. You have to have too many support modules to deal decent dps, and pretty much defines all the problems that split weapon ships have. The typhoon is the traditional minmatar armor battleship, moving the slot layout to 8/6/6 plants it firmly as a shield ship. My conclusion is your idea is terrible.
Spoken by someone who doesn't want their new favorite toy nerfed. At the very least the fleet phoon needs its drone bay gutted. |

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 18:55:00 -
[26] - Quote
Rebecha Pucontis wrote: That is a pretty heavy nerf there, and also a pretty rubbish ship in total as you would need to fit two sets of damage mods. The Typhoon looks fine to me, I don't see the reason for any nerfs to it, and especially not as heavily as you suggested.
Good luck selling that. It seems the consensus that the fleet Typhoon is op (it's better than the CNR with missiles and better than the fleet pest fit with turrets and has 5 sentries to boot) - the discussion is what to do with it. |

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 19:09:00 -
[27] - Quote
Ersahi Kir wrote:
And now we're just shotgunning insults blindly hoping to hit the mark. You missed.
The 125 drone bandwidth pretty much has to stay. With the way they pulled the carpet out from under many typhoon pilots with the new basic phoon they more or less promised to keep the main qualities of the old typhoon in the fleet typhoon. Namely, the large drone bay, armor tank, and the flexibility of fitting missiles, turrets, or other utility highs.
Now I wouldn't be too opposed to going 5/5 turret-launcher split, or moving the bonus down to 5% RoF, or some other things to balance out the damage are fair arguments. But keeping the 8 highs, 125 drone bandwidth, and at least 7 lows are off the table to keep the spirit of the old typhoon alive.
If you're insulted by my claim that you don't want your (increasingly apparent) 'new favorite toy' to get nerfed then that's your problem - not mine. Your reaction only makes it look like I 'hit the mark' as you said - otherwise you would've just let it go. Regardless...
The drones and slot layout should *absolutely* be on the table. Not that what we type here will decide anything - it's CPP's call and I can guess what will happen... nothing. The stats will go live as is (unfortunately). |

Trolly McForumalt
Republic University Minmatar Republic
12
|
Posted - 2013.05.23 19:12:00 -
[28] - Quote
Ersahi Kir wrote:
Seeing as how the fleet pest is hands down the worst faction battleship by miles I don't think it should be the gold standard for comparisons. The fact that the double turret bonused fleet pest is worse than the single bonused fleet typhoon says more about how horrible the design of the fleet pest is.
How does the fleet tempest compare to the CNR? Somewhat favorably IMO. Just further illustrates the problem with the fleet typhoon. |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.05.23 20:11:00 -
[29] - Quote
Ersahi Kir wrote:
The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad.
Everyone is saying the fleet pest is just bad.
The fleet typhoon does everything.
Also, the stars of the night sky are still present during the day. It is only due to the brightness of the sun that you aren't able to see them. |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.05.23 20:29:00 -
[30] - Quote
Sunuva Gunn wrote:Trolly McForumalt wrote: The fleet typhoon does everything.
It always has done. I'm somewhat baffled as to why they had to change the low slot layout though. It means I'd have to rip out my current armour tank (if I was going to hang around long enough to have to fly the new version). Ersahi Kir wrote:
Then why don't we all just fly the fleet typhoon and stop all the arguing.
A butter knife cuts. Why would we ever need a steak knife?
The current bonuses are at 5% and it has 5 each of turret and launcher slots. That and cruise missiles used to suck.
Compare the (unneeded) buff they gave the fleet typhoon to the... whatever it is they gave the CNR. |

Trolly McForumalt
Republic University Minmatar Republic
14
|
Posted - 2013.05.23 20:33:00 -
[31] - Quote
Ersahi Kir wrote:Trolly McForumalt wrote:Ersahi Kir wrote:
The don't compare well at all because they do completely different things. But some people are saying the new CNR is good, and some are saying it's bad.
Everyone is saying the fleet pest is just bad.
The fleet typhoon does everything. Also, the stars of the night sky are still present during the day. It is only due to the brightness of the sun that you aren't able to see them. Then why don't we all just fly the fleet typhoon and stop all the arguing. Because sun and stars and brightness and whatever.
That will probably happen (in terms of navy BSes).
Thank god for Minmatar FW plex farmers, eh? |
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